tesuji.games.go.computer.evaluation
Class ModuleTest
java.lang.Object
|
+--tesuji.games.go.computer.evaluation.ModuleTest
- public class ModuleTest
- extends java.lang.Object
Play through a large number of moves to test the speed of the evaluation module.
For the moment we just call the influence module, which means prisoners
aren't removed. A more realistic test will later actually have an
engine play the moves, remove the prisoners and do static evaluation.
Creation date: (20-May-01 9:50:04 PM)
Product: Tesuji Software Go Library.
Copyright (c) 2001 Tesuji Software B.V.
All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
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to whom the Software is furnished to do so, provided that the above
copyright notice(s) and this permission notice appear in all copies of
the Software and that both the above copyright notice(s) and this
permission notice appear in supporting documentation.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Except as contained in this notice, the name of a Tesuji Software
shall not be used in advertising or otherwise to promote the sale, use
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of Tesuji Software.
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
ModuleTest
public ModuleTest()
test
public static void test(GameEventListener listener)